Chapter one general introduction background of the Study



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CHAPTER ONE (1)
1.4 Scope of the Study
For clarity and easy approach to the study, the researcher deemed it necessary to set up parameters for the work. For the purpose of this research, statutory laws applicable in Nigeria are going to be given primary attention. However, where necessary, references are going to be made to statutory laws applicable in England and other common wealth countries as they relate to the topic. Also in the process, Video Games designed in Nigeria will be given more attention than those designed abroad.
1.5 Research Methodology
The methodology adopted in this research is doctrinal as well as empirical. Statutory provisions relating to IP in Nigeria will be my primary concern, international conventions related to IP will be considered as well in this research. Different Video Games may be used in this research as experiments, in order to bring out and extract components to be protected by IP law in a particular Video Game, which Nigerian Games will be my primary concern as well.
1.6 Organizational Layout
This long essay has been divided into five chapters. The first chapter covers the general introduction i.e. background of the study, statement of research problem, aim, objectives, scope of the study, research methodology as well as organizational layout.
Chapter two discusses Video Games, historical background of video games, classifications of video games, video games programming and legal arguments related to video games, global perspective on video games, video games in Nigeria and conclusion of the chapter.
Chapter three discusses IP, relationship between different aspects of IP, sources of IP in Nigeria, and lastly conclusion of the chapter.
Chapter four discusses Video Games and IP laws, Video Games and copyright, trademarks, patents and industrial designs, confidentiality/trade secrets and lastly the conclusion of the Chapter.
Lastly, chapter Five, being the last chapter, draws the curtain on the entire work. It deals with the conclusion, which encompasses the summary, findings, recommendations and conclusion.

1


 David Greenspan, available at http://www.wipo.int/wipo_magazine/en/2014/02/article_0002.html. Accessed on 2/3/2018.

2


https://en.wikipedia.org/wiki/Video_game accessed on 2/3/2018.

3


www.dictionary.com/ accessed on 2/3/2018.

4


 Andy Ramos Gil de la Haza, Bardají & Honrado, Abogados, Madrid, Spain. “Video Games: Computer Programs or Creative Works?”, available at http://www.wipo.int/wipo_magazine/en/2014/04/article_0006.html accessed on 2/3/2018.

5


Videogames Revenue Worldwide, Statista Inc., 2012-2015. Available at Http://www.statista.com/statistics/278181/video-games-revenue-worldwide-from-2012-to-2015-by-source/. Accessed on 2/3/2018.

6


 Law of Intellectual Property I (Law 435): National Open University of Nigeria, LAW 435 - LAW OF INTELLECTUAL PROPERTY I. for upload.pdf

7


 Jordana Sanft (CA), “Get your IP game on: intellectual property protection and video games”, published on September 19, 2017, available at https://www.thebrandprotectionblog.com/get-your-ip-game-on-protection-video-games/

8


 David Greenspan, op cit.

9


 Mr. Andy Ramos, Ms. Laura López, Mr. Anxo Rodríguez, Mr. Tim Meng and Mr. Stan Abrams. “The Legal Status of Video Games: Comparative Analysis in National Approaches”, available at: comparative_analysis_on_video_games.pdf.

10


 Ibid.

11


 Ibid.

12


 Ibid.

13


 David Greenspan, op cit.

14


 Ibid.

15


 Ibid.

16


 “Video Gaming in Nigeria”, available at https://en.m.wikipedia.org/wiki/Video_gaming_in_Nigeria accessed on 2/3/2018.

17


 Ibid.

18


 Ibid.

19


 David Greenspan, op cit.

20


 Ibid.

21


 Ibid.

22


 Ibid.

23


 This was enacted as far back as 1965, but now Cap. T13, Laws of the Federation of Nigeria (LFN), 2004.


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