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  • 01 culture-theoretical view
  • 28 performativity as view
  • 27 filmic view
  • 30 behavior view
  • 26 temporal view
  • 27 process view
  • 28 pragmatistic view
  • anthropological view /
  • ethnological view
  • theater studies view
  • 30 therapeutic view
  • 01 contextual view
  • art as physical sensation
  • film semiotics
  • film theory
  • psychoanalysis (Lacan school)
  • process theories
  • therapeutic discourse
  • disability studies
  • Gestalt therapy
  • psychodrama / psychotechniques
  • therapeutic pedagogy
  • system theory
  • dance theory
  • (historical) anthropology
  • ethnology
  • theology / New Age discourse
  • ethnography
  • performance studies ethnography
  • cultural anthropology
  • media anthropology
  • sociology and performance
  • sociological discourse
  • exoticism discourse
  • tribalism debate
  • (tribal culture)
  • structuralism discourse
  • (game rules of art)
  • performative theories from
  • cultural studies
  • performativity discourse
  • performance studies
  • speech-act theory
  • language game theory/praxeology
  • feminist theories (J. Butler)
  • pragmatism
  • symbolic pragmatism
  • pragmatic-hermeneutical turn
  • role theory (T. Sarbin)
  • media theory
  • (literature studies)
  • media discourse
  • media studies
  • media anthropology
  • communication theory
  • music theory / semiotics
  • electroacoustics
  • perception theory of
  • architecture
  • techno-culture discourse
  • structuralism (discourse)
  • system theory / system discourse
  • self-organization theory
  • symbol theories of knowledge
  • formal sciences
  • complexity theory
  • dance theory
  • body research
  • dromology
  • time theories
  • theater studies
  • 25 acoustic "view"
  • auditive view
  • view of the score
  • role view
  • theological view
  • 32 theater view / opera view
  • Siehe auch: Sicht der Sorge
  • kulturtheoretische Sicht
  • societal view
  • view of handicaps
  • cultural sciences
  • cultural philosophy
  • cultural anthropology
  • Black cultural theory
  • cultural studies (discourse)
  • cultural history
  • context-aware theories
  • neo-situationsims discourse
  • postmodernism discourse
  • 26 dance view
  • choreography view
  • view of the act
  • mythic view
  • 25 years of ars electronica
  • A Survey as Memory Theater
  • Electronic Media in Art and Science
  • Art in the Context of Software and Complex Machines
  • ... perform _ or else - from discipline to performance (JM)
  • Original Idea and Archive - Research and Network: Gerhard Dirmoser
  • Quality Assurance and Additional Observations: Attila Kosa
  • Translation (English version): Aileen Derieg
  • The project was financed without funds from the Administration of Culture
  • last update 05/2004
  • first presentation 05/2004 TransPublic Linz
  • Version 1.1 D
  • Comments/notes and requests for the file:
  • gerhard.dirmoser@energieag.at / G. Dirmoser Waltherstr. 2 – 4020 Linz
  • The original PowerPoint file is available for study purposes (revisions).
  • Placement on the Internet, print-outs and distribution in paper form (4x A0 oder A1) are desired.
  • Thanks to: H.W. Franke, Boris Nieslony, Astrit Schmidt-Burkhardt, TransPublic, Stadtwerkstatt, Servus, MEXX,
  • G. Lischka, Udo Wid, Ruth Schnell, Georg Ritter, Rainer Zendron, Christa Schneebauer, Gitti Vasicek,
  • Martin Sturm, Walter Pamminger, Sabine Zimmermann, Walter Ebenhofer, Lioba Reddeker, Kurt Kladler,
  • Lydia Haustein, Bernhard Cella, Gerhard Fröhlich, Josef Lehner, Franz Reitbauer, Magarete Jahrmann,
  • Margit Knipp, F.E. Rakuschan, G. Harringer, Manuel Schilcher, Willi Mayrwöger, Eva & Attila Kosa, Florian Brody,
  • G. Hattinger, Dieter Mersch, Oliver Schürer, Isabell Muhr, Helmut Stadlmann, Tim Otto Roth, Josef Nemeth, Energie AG
  • The occasion: 25 years of working as a systems analyst in Linz &
  • 25 years of attending "ars electronica" ( ... a journey through time) & 25 years of the Stadtwerkstatt & 25 years of Atelier Wels
  • On the method: The structure of the verb study serves as the starting arrangement.
  • The first content placement was made with the help of material from "take over"
  • (this edition of the ars electronica can be read as a kind of preliminary balance).
  • The language material used was taken from publications on "ars electronica", notes
  • (on the symposium lectures) and relevant literature.
  • Cf. methods of "grounded theory".
  • The study "Designing Gestures" on ars electronica 2003 was carried out in parallel.
  • Members of the staff of ars electonica, AEC or ORF had no influence on the selection and arrangement.
  • Questions about completeness:
  • Due to the limitations of the available surface, it is not possible to provide a complete detailed presentation
  • of all the participating artists, scientists and developers (about 3100 persons are listed). All the participants
  • were compared with the AEC/Ars database.
  • The choice/placement is thus to be regarded as the author of the study's subjective/content-based selection.
  • The study is intended to provide a wide-ranging survey, but it cannot substitute for reading the catalogues.
  • In some cases, key works (or concepts) are cited, which were not shown in Linz, but are described in detail
  • in catalogues.
  • The poster can also be used as an index with the page numbers.
  • The search engine at www.aec.at is useful for further research, since many catalogue texts are available as
  • pdf files in the AEC database.
  • Literature that was important in structuring this study:
  • All the catalogues on the "ars electronica" and the "Prix ars electronica"
  • Medien der Vernunft (Medien als Mengen von Tätigkeitstypen) / Matthias Vogel (MV)
  • Synchronopse (in: look at me – Video – 25 Jahre Videoästhetik) / Petra Wenzel
  • Der bewegte Betrachter – Theorien der interaktiven Medienkunst / Anette Hünnekens (AH)
  • Digitaler Schein – Ästhetik der elektronischen Medien / Ed. Florian Rötzer
  • Maschinen, Medien, Performances / Ed. Martina Leeker (ML)
  • perform or else – from discipline to performance / Jon McKenzie (JM)
  • Kunst als Medientheorie / Hans Ulrich Reck (UR)
  • Various articles by: Monika Fleischmann (MF) / Peter Weibel (PW) / Dieter Mersch (DM) /
  • Fred Forest (FF) / Paul Virilio (PV) / Heinrich Klotz (HK) / Frank Popper (FP) / Oliver Grau (OG)
  • PERFORMANCE-ART Kontext (poster study) / G. Dirmoser (DG), B. Nieslony
  • Verben im Kontext (poster study) / Denken (ein semantisches Netz) / G. Dirmoser, B. Nieslony
  • Studie Stadtwerkstatt-TV (on the ars electronica TV-projects and others) / G. Dirmoser
  • Designing Gestures (poster study on ars electronica 2003) / G. Dirmoser
  • Institutions affiliated with ArchiMedia & ars electronica / G. Dirmoser
  • Additional specialized literature is listed radially in the area of the content sectors
  • Questions of little use:
  • What does all of this have to do with art?
  • Old /vs/ new (electronic) media
  • "take over" of electronic media art (take over /vs/ self-disbandment)
  • other poster studies:
  • http://www.servus.at/kontext/ausstellungskunst/art_in_context.htm
  • mythological view
  • situation view (Linz)
  • presentation view
  • view of action
  • 25 systemic view
  • art as real-time event
  • art as energy flow
  • art as act
  • art as action
  • art as performance
  • art as broadcast
  • art as social issue
  • art as transmission
  • art as therapy
  • art as articulation
  • art as transformation
  • art as scene
  • art as game
  • art as interaction
  • art as location factor
  • art as culture
  • view of music
  • speed view
  • script view
  • ritual view
  • see also: view of handicaps
  • see also: transport view
  • see also: view of performativity
  • see also: body view, education view etc.
  • see also: psychoanalytical view
  • magical view
  • transformation view
  • compare:
  • historical view
  • compare:
  • historical view
  • view of staging
  • see also: filmic view
  • see also: topological view
  • see also: view of fashion
  • see also: identity view
  • process character of action
  • see also: political view
  • see also: power-theoretical view
  • see also: historical view
  • competitive view
  • view of interactivity
  • see: entertainment view
  • see: sports aspects
  • 32 playful view
  • gaming view
  • performativity discourse
  • theater theory
  • theater studies
  • theater anthropology
  • dramatic discourse
  • performance studies
  • performance theory
  • game theory
  • language games approach
  • postmodern views
  • anthropology (of laughter)
  • carnival view
  • culture of laughter view
  • see: process view
  • formal view
  • view of signs (2)
  • view of agreement
  • see also: view
  • of communication
  • see also:
  • view of the image
  • Literature:
  • Future cinema !! / Jeffrey Shaw, Peter Weibel Ed.
  • Kunst und Video / Bettina Gruber, Maria Vedder
  • VideoKunst / Gerda Lampalzer
  • Videokunst in Deutschland 1963 – 1982
  • Ulrike Rosenbach / Videkunst, Foto, Aktion /
  • Performance, feministische Kunst
  • Video – 20 Jahre später – Eine Zwischenbilanz
  • Kunstforum Bd. 77/78
  • Objekt : Video / G. Hattinger, P. Assmann
  • Computerkulturtage Linz – ORF Videonale
  • topographie II: Untergrund – Videoinstallationen
  • in der Wiener U-Bahn
  • Nam June Paik – Fluxus – Video / Wulf
  • Herzogenrath
  • Deanimated / Martin Arnold
  • catalogue: Walter Pamminger
  • trash view
  • see: interface view
  • scientist-comedians
  • (Joe Davis)
  • irony and humor
  • in cyberfeminism
  • the world of
  • computer games
  • electrolobby
  • Robo-Cup s.r.
  • (robo-games)
  • go-programs
  • (A. Steininger)
  • (1990/K-I-152)
  • chess programs
  • playing figures in
  • virtual worlds
  • missing gallery
  • context
  • Operating system art
  • as desired context
  • Concept: computers as
  • theater (Brenda Laurel)
  • on dramatic interaction
  • (1990/II-K259)
  • electronic aids for
  • the handicapped
  • Eliza dialogues (1966)
  • (Weizenbaum)
  • (1992/K194)
  • Indian philosophy
  • Indranet
  • hobby religion in
  • films like
  • final phantasie
  • spin-offs
  • process-oriented
  • languages
  • obstinate
  • art works
  • electronic musical score
  • script languages
  • formal languages
  • artworks as
  • complex systems
  • self-organization
  • (knowbotic research)
  • Sound Park
  • electroacoustics
  • Kunst-Radio
  • radio art (see below)
  • digital musics (PRIX)
  • problems of definition and
  • stagnation
  • Clouds of Sound
  • electronic
  • music
  • cell phone concert
  • (2001/K57) (2002/P98)
  • (Golan Levin)
  • (S. Gibbons, G. Shakar,
  • Yasmin Sohrawardy)
  • (1) electronic
  • concert performance
  • real-time processes
  • electronic dance projects
  • electronic
  • control
  • regulators
  • score for television projects
  • (Stadtwerkstatt)
  • view of animation
  • electronic film
  • Video game (see also: games)
  • video games see above
  • WebCinema
  • cartoon (film) culture
  • digital advertising
  • films
  • (as trailblazers)
  • digital intro for TV
  • broadcasts
  • performative installations
  • suggestion for a PRIX category
  • "performative"
  • programs
  • performance view (I)
  • electronic
  • performance
  • Online-Performances (2001/K37)
  • concert performance (2)
  • (2001/K57)
  • gaming communities (2001/K20)
  • patchwork
  • biographies
  • avatars
  • VR als virtual drug (1990)
  • Myth of the Computer
  • Myth of AI
  • The myth of
  • the artificial (1991)
  • 2nd Nature
  • simulation view
  • model
  • Simulation
  • net culture
  • net culture
  • (2001/K20)
  • knowledge cultures
  • Internet as cultural space
  • re-engineering of
  • cultural systems
  • interactivity
  • interactive art (PRIX)
  • (AH) (Roger Malina) Interactivity was first
  • officially proclaimed a new art form with the
  • establishment of the prize (1990)!
  • LINZ ... !
  • dialogical interaction (2001)
  • interactive narration
  • Feedback
  • types of interaction (1999)
  • medium of interaction (2000)
  • immersive
  • interaction (2002)
  • interaction tool (2003)
  • interaction design (2001)
  • (1996/K274) (Don Ritter)
  • (2001/K79)
  • robo-ecologies (1993)
  • net games
  • interaction of non-linear
  • group dynamics (1994)
  • user interaction (2001)
  • paradoxes of
  • interaction (1989)
  • playful interaction (2002)
  • (1996/K406) (Masaki Fujihata)
  • Festival for: Art, Technology and
  • Society (1979/K01)
  • sound environment
  • (1979/K02)
  • cybernetic view
  • cyberneticists and physicists
  • H.W. Franke – ars co-founder
  • (1979/K02)
  • electronics and automation for
  • the analysis and synthesis of
  • music (1979/K03)
  • a kind of dialogue
  • with the systems
  • (1979/K03)
  • liveness view
  • live demonstrations
  • (1979/K03)
  • documentation
  • and reproduction
  • (1979/K05)
  • electronics as
  • gentle technology
  • (1979/K05)
  • electronic aids
  • microphones and loudspeakers
  • (1979/K09)
  • synthesizer
  • (1979/K09/K39)
  • A Cybernetic Sculpture
  • (LesLevine) (1979/K10)
  • link between video art and
  • computer film (1979/K10)
  • dummy head
  • stereophony
  • (1979/K14)
  • electronic
  • orchestra
  • (1979/K15)
  • computer animation
  • (1979/K17)
  • graphical music
  • (1979/K18)
  • Lichtorgel
  • (1979/K19)
  • visible music
  • (1979/K19)
  • musical Bruckner
  • experiment (1979/K25)
  • symphonic Bruckner
  • sound environment
  • (1979/K25)
  • vocoder, digital reverberation,
  • equalizer, harmonizer, delay-
  • devices, ... (1979/K26/K39)
  • schematizing compositional
  • processes (1979/K34)
  • (VOSIM – Prof. Kaegi)
  • total automatization in music
  • (1979/K35)
  • music in real time
  • (1979/K35)
  • real time (terms)
  • (1979/K35)
  • stochastic matrix
  • (for chord concatenations)
  • (1979/K36)
  • auto-correlative
  • communication process
  • (1979/K36)
  • sound-therapeutic objects
  • (1979/K37)
  • musical-cybernetic
  • environment (1979/K43)
  • (P. Vogel)
  • electronic sound
  • deformation device
  • (1979/K43)
  • concert machine –
  • mathematical
  • musical instrument
  • (W. Giers) (1979/K46)
  • interactive
  • circuit systems
  • (1979/K47)
  • computer organ
  • (1979/K49)
  • game electronics
  • (L. Rehberg)
  • (1979/K49)
  • Video Magic
  • (E. Schoener)
  • (1979/K50)
  • automatic musical
  • composition (P. Barbaud)
  • (1979/K51)
  • kinetic
  • interference objects
  • (P. Barbaud) (1979/K51)
  • democraticization of
  • mass events
  • (1980/K05)
  • Join-In Concert
  • (1980/K05/K55)
  • Linzer Sound Street
  • (1980/K61)
  • (Michael Jüllich)
  • socio-cultural
  • animation projects
  • (1980/K05)
  • performance view (II)
  • see also: dance view
  • theater view
  • electronic
  • music performances
  • (1980/K07)
  • machine noises
  • (1980/K10)
  • ring modulator, echo devices, filter
  • (1980/K11)
  • electronic sound carpet
  • (1980/K11)
  • live synthesizer fortresses
  • (1980/K11)
  • dummy head / quadrophony
  • (1980/K19)
  • storing original
  • sounds
  • (1980/K34)
  • electronic
  • wind instruments
  • (1980/K43)
  • electronic timbre
  • timbre dynamics
  • (1980/K43)
  • concept of live electronics
  • (1980/K52)
  • tyranny of the tuned
  • piano (1980/K52)
  • Symposium: Electronics in Music /
  • Synthesizer – Music Computer – Digital Technology
  • (1980/K65)
  • Switched-On-Bach (1964)
  • (Wendy Carlos) Moog III
  • Mini-Moog (1970)
  • (Robert A. Moog)
  • (1980/K69/K70)
  • Well-tempered-Synthesizer
  • (1980/K71)
  • small economical
  • video systems (1980/K94)
  • (1989/T) Sony Hi8
  • Video Art
  • (1980/K94)
  • the kinetic complex
  • Centerbeam (Gyorgy Kepes)
  • (1980/K98)
  • kinetic sculpture
  • (Chryssa Vardea)
  • (1980/K101)
  • Musikgesteuerte
  • Laserprojektion
  • (Paul Earls) (1980/K102)
  • dance and electronic-architectonic
  • set-up (photo-cells) to control
  • synthesizer sounds (Chris Janney)
  • (1980/K103)
  • digital video portraits
  • (Shelley Lake) (1980/K106)
  • light-kinetic
  • objects (H.M. Ihme)
  • light machine
  • (1980/K120)
  • music theater view
  • Moviephon – opto-acoustic
  • transformer (influencing sound)
  • (K&K Experimentalstudio) (1980/K124)
  • see also: music theater view
  • Literature:
  • Blick, Stimme und (k)ein Körper – Der Einsatz
  • der elektronischen Medien im Theater und in
  • interaktiven Installationen / Mona Sarkis
  • Maschinen, Medien, Performances – Theater an
  • der Schnittstelle zu digitalen Welten /
  • Martina Leeker (Ed.)
  • Liveness / Philip Auslander
  • Computers as Theatre / Brenda Laurel
  • Spielfiguren in virtuellen Welten / Natascha
  • Adamowsky
  • Für eine Ästhetik des Spiels / Ruth Sonderegger
  • Künstliche Spiele / Ed. Georg Hartwagner,
  • Stefan Iglhaut, Florian Rötzer
  • Intermedialität – Das System Peter Greenaway
  • Yvonne Spielmann
  • Art_server: stargate to netculture / Margarete
  • Jahrmann & OK (Ed.)
  • Nybble-Engine / M. Jahrmann, M. Moswitzer
  • Der bewegte Betrachter – Theorien der
  • interaktiven Medienkunst / Annette Hünnekens
  • Ästhetik der Inszenierung / Ed. J. Früchtl et al.
  • Die Zeitgenössische Dramatik und die neuen
  • Medien (essay) / Patrice Pavis
  • Unexpected Obstacles – The work of Perry
  • Hoberman 1982-1997
  • Mark von Raden / Energized Gaming Culture
  • (1997/P102)
  • Literature:
  • Blick, Stimme und (k)ein Körper – Der Einsatz
  • der elektronischen Medien im Theater und in
  • interaktiven Installationen / Mona Sarkis
  • Liveness / Philip Auslander
  • Rasender Stillstand / Paul Virilio
  • Geschwindigkeit und Politik / Paul Virilio
  • Fluchtgeschwindigkeit / Paul Virilio
  • Revolutionen der Geschwindigkeit / Paul Virilio
  • Der negative Horizont – Bewegung,
  • Geschwindigkeit, Beschleunigung / Paul Virilio
  • Die Sehmaschine / Paul Virilio
  • Der reine Krieg / Paul Virilio & Sylvére Lotringer
  • Die Beschleunigung der Bilder in der
  • Chronokratie / Peter Weibel
  • Das Tempo-Virus / Peter Borscheid
  • Dauer-Simultaneität-Echtzeit / Kunstforum 151
  • Literature:
  • Kursbuch Medienkultur – Die maßgeblichen
  • Theorien von Brecht bis Baudrillard
  • Kursbuch Neue Medien – Trends in Wirtschaft
  • Politik, Wissenschaft und Kultur / S. Bollmann
  • Kursbuch Internet – Anschlüsse an Wirtschaft
  • u. Politik, Wissenschaft und Kultur / Bollmann
  • Der DatenDandy – Über Medien, New Age,
  • Technokultur / Agentur BILWET
  • Collective Intelligence – mankind´s emerging
  • world in cyberspace / Pierre Lévy
  • Visuelle Kultur – körper räume medien /
  • Ed. Peter Mörtenböck, Helge Mooshammer
  • Das Medium ist Massage / Marshall McLuhan,
  • Quentin Fiore
  • Literature:
  • Cyber Society – Mythos und Realität der
  • Informationsgesellschaft / Achim Bühl
  • Tausend Welten – Die Auflösung der Gesellschaft
  • im digitalen Zeitalter / Uwe Jean Heuser
  • The Society of Text – Hypertext, Hypermedia,
  • and the Social Construction of Information /
  • Edward Barrett
  • Medien-Theologie – Das Werk Vilém Flussers /
  • Elizabeth Neswald
  • Kultur – über alle? gegen alle? für alle?
  • M. Wagner, H. Fabris, I. Mörth u.a.
  • cyber-moderne – medienevolution, globale
  • netzwerke und die künste der kommunikation /
  • Manfred Faßler
  • Literature:
  • Wie geWOHNT – Neue Wohnkezepte auf dem
  • Prüfstand / Symposium 2003
  • LifeTool, Computer Aided Communication
  • Die Individualität der Medien – Eine Geschichte
  • der Wissenschaften vom Menschen /
  • Stefan Rieger
  • Technologies for People With Handicaps
  • 1994/K98/2
  • CARETEC exhibition
  • Text collection from Willi Mayrwöger:
  • Computer-Didaktik in der Sonderpädagogik /
  • R. Bonfranchi
  • Behinderte Kinder am Computer / M. Meyer
  • Elektronische Kommunikationshilfen für
  • nichtsprechende SchülerInnen ... / A. Lingen
  • Computer- und Informationstechnologie –
  • Geistigbehinderten-pädagogische Perspektiven
  • Hg. Wolfgang Lamers
  • Augmentative und alternative Communication /
  • David Beukelmann, Pat Mirenda
  • Literature:
  • Soundcultures – Über elektronische und digitale
  • Musik / Ed. Marcus S. Kleiner, A. Szepanski
  • Resonanzen – Aspekte der Klangkunst /
  • Ed. Bernd Schulz
  • sound : space / Bernhard Leitner
  • Cybernetics of Cybernetics / Heinz von Foerster
  • Der Anfang von Himmel und Erde hat keinen
  • Namen / Heinz von Foerster
  • Noise Gate / Granular Synthesis
  • Zur Kunst formalen Denkens / R. E. Burkard,
  • Wolfgang Maass, Peter Weibel (Ed.)
  • sonic graphics – seeing sound / Matt Woolman
  • Music vs motion – FLIPS 5
  • geometrie der Töne / Guerino Mazzola
  • Geometry of sound / Bernhard Leitner
  • Crossings – Musik zum Hören u. Sehen /
  • Cathrin Pichler
  • Klangkunst / Akademie der Künste – Berlin
  • der larsen effekt / OK Linz
  • Norbert Wiener
  • rotation
  • loudspeaker
  • (John Driscoll)
  • (1980/K132)
  • 3rd computer chess championship
  • (1980/K177)
  • the dream of flying
  • (1982/K07)
  • Linzer Steel Opera
  • (Giorgio Battistelli)
  • (1982/K11)
  • culture and work
  • are a unit
  • (1982/K25)
  • ICARUS laser opera for
  • multimedia and electronics
  • (Otto Piene, Paul Earls)
  • (1982/K50)
  • 1979
  • culture for all
  • 1979-82
  • 1986/87/88/...
  • 1987
  • sound
  • 1982
  • 1988
  • Theater
  • art of the scene
  • 1993
  • Artifical Life (2)
  • 2001
  • computer animation /
  • visual effects (PRIX)
  • stagnation in perfection
  • ars: on simulation
  • Symposium
  • 2003
  • CODE (2)
  • ars: on handicaps
  • COMPUTER as handicap - what computers can't do
  • Unplugged – Methods (Symposiums)
  • ars: the world of games
  • The Ludic Society (Neil Postman) /
  • homo ludens (Flusser)
  • the topic was covered by the O.K Linz with "Toys´n Noise"
  • (Art_server: stargate to netculture)
  • playful art
  • ars: The Art of the TechnoFuture
  • settling into the inevitable (symposium)
  • (cf. Ars 2004 – What Will the Future Bring in 25 Years)
  • Art's claim to an
  • unbounded future (1989/J07)
  • Proposal from Bognermayr in 1979 for an
  • electronics symposium, an "Electronic
  • Music & Video Art Symposium" (1989/J12)
  • Computer culture
  • (1989/J20)
  • (1986/K09) Symposium
  • (Gene Youngblood, Larry Cuba,
  • Kathy Rae Huffman, Franke,
  • Hans Donner)
  • syntax of binary images
  • (Woody Vasulka)
  • (1989/J22)
  • "Wild-style Video Operette"
  • about ecology, fun, politics, evolution, Europe, energy (the three sacred E's),
  • the universe, sex, household, nature, technology and sports (on P. Weibel)
  • "The Artificial Will" electronic media opera
  • (1984/K239)(1989/J24/J124) (P. Weibel) (Susanne Widl, Reneé Felden, ZYX)
  • Mysticifactions: (1989/J51/J52)
  • Bermuda Triangle (Isao Tomita) (1982/K193)
  • (1989/J118) (1999/J356)
  • The Mind of Universe (Isao Tomita) (1984) (1989/J122)
  • Erdenklang (Erika Gangl, Bognermayr, Zuschrader, ...)
  • (1982) (1989/J120)
  • Aurora Electronica (...)
  • Intergalactic "mating" (Jon Hassell, Thomas Shannon)
  • (1988) (19989/J151)
  • technological magic
  • (1989/J52)
  • electro-acoustical
  • visitation mass
  • (Diamanda Galas)
  • (1986/K83)(1989/J59)
  • Social CODE (Symposium)
  • (2003/F11)
  • Radio FRO conference
  • Towards a Society of Control
  • (2003/F15) (Cindy Cohn,
  • Christiane Asschenfeld, Juliane
  • Alton, M. Terkessidis, E. Möchel)
  • (K. Becker, A. Toner, M. Vojtechovsky,
  • Z. Blace, Eugen Babau-Iladi, H. Harger)
  • Pixelspaces – DAMPF
  • Sensory Environments – Immaterial Interfaces
  • (2003/F14, K299) (Heimo Ranzenbacher, Horst Hörtner)
  • Japanese Animation!
  • ACA Media Arts Festival
  • (2003/F19,K393)
  • (S. Tomioka, K. Yamamura, U. Tanaka, S.
  • Hirata, S. Sakamoto, A. Kondoh, M. Shinka)
  • Pixelspaces (small conference)
  • space as game –
  • game as space
  • (2002/F12)
  • movement theater
  • (in a mirror scenary)
  • (1979) (1989/J105)
  • (1982) (Nam June Paik,
  • Charlotte Moorman)
  • (1989/J115)
  • mythological-electronic
  • music theater "collisions"
  • (Transcenic/Theatre d´en Face)
  • (1984/K223) (1989/J125)
  • ritual performance with butchering
  • and preparation of a chicken. (1986)
  • (Minus Delta T) (1989/J135)
  • (DDDr. Schwendter)
  • (1984) (1989/J163)
  • Cyber society – Myth and Reality of the
  • Information Society (book)
  • video music
  • (Win Grabill)
  • (1982/K86)
  • TV art
  • (Nam June Paik) his career:
  • transforming television and new
  • video techniques into contemporary
  • art (1982/K102)
  • Flying large four-
  • dimensional figures in
  • the sky with an airplane.
  • (Steve Poleskie)
  • (1982/K106)
  • white noise
  • (1982/K184)
  • (Ron Hays) (1982/K199)
  • He is the creator of the first
  • completely multimedia concerts,
  • music visualizations, in which lights
  • and laser, wide-screen video and film
  • projections, slide overlays, fireworks,
  • pyrotechnical and other stage effects
  • are combined.
  • computer-acoustic dance theater
  • (Tanztheater 46) (1982/K207)
  • jazz und electronic
  • (1982/K251)
  • (1984/T) MTV sendet in Europa
  • (1986/T) television project PONTON (K149) 2h TV
  • (1987/T) Stadtwerkstatt TV 1st attempt (K165)
  • (1987/T) STWST-TV Kabel-FS im Hotel (1988/K213)
  • (1989/T) Van Gogh TV – Studio (1989/K115)
  • (1989/T) Gründung University TV (1990/I-K198)
  • (1989/T) Stadtwerkstatt - slot machine TV, live on 3sat
  • (1990/T) Van Gogh TV – Hotel Pompino (1990/I-K159)
  • (1990/T) STWST-TV – Invasion-Okkupation (Buffalo NY)
  • (1991/T) STWST-TV Out of Control (1991/K89) first TV ars
  • (1992/T) Piazza Virtuale – documenta 9
  • (1992/T) STWST-TV Im Teilchendschungel der W. ... (92/K198)
  • (1995/T) STWST-TV Checkpoint 95 (1995/K323)
  • (2000/T) Televisio – Kunst sieht fern / Vienna
  • (1951/T) Ampex starts with recorder development
  • (1958/T) Ampex presents the first color video recorder
  • (1963/T) fully transistorized recorder
  • (1965/T) Portapak – first affordable B/W camera
  • (1975/T) Betamax home video system (1977/T) VHS
  • (1980/T) Camcorder is presented
  • (1984/T) first videodisc in the art field
  • (1970/T) AEG/Teldec/Decca put the
  • first image record on the market
  • (1971/T) U-Matic as the first
  • cassette video system in the world
  • (1971/T) Noan Bushnell invents the world's
  • first commercial video game
  • (1972/T) Atari: video game machines "Pong"
  • (1976/T) Fairchild : video game device
  • (1980/T) Pac Man (a player only managed to play
  • all 256 levels after 20 years)
  • (1971/T) "Media-Bus"
  • start of TV station operated
  • by artists
  • (1971/T) start of the electronic kitchen NY
  • (1974/T) Projekt 74
  • shows American video
  • productions extensively
  • for the first time in
  • Europe
  • (1977/T) documenta 6 focuses
  • on film, video !
  • opening with a video satellite transmission
  • (1979/T) Walkman is presented
  • (1985/T) portable CD-Player
  • (1989/T) Cologne: exhibition "Video-Skulptur" ...)
  • (1996/T) Linz: Ojekt : Video / G. Hattinger, Assmann
  • (2002/T exhibition "Animations" P.S.1 NY
  • ars: theater at the nexus
  • cf.: Maschinen, Medien, Performances – Theater an der Schnittstelle
  • zu digitalen Welten / Martina Leeker (Ed.)
  • Literature (2) :
  • Gary Hill / Selected Works
  • Intermedialität – Das System Peter Greenaway
  • Yvonne Spielmann
  • Arquitecturanimación / F. Massad, A.G. Yeste
  • Look at me – VIDEO – 25 Jahre Videoästhetik
  • (important references to timeline)
  • Simulation und Wirklichkeit – Design . Film .
  • Architektur . Naturwissenschaften . Ökologie .
  • Ökonomie . Psychologie / Angela Schönberger
  • Videokunst / Lydia Haustein
  • Fernseh-Design / Gunther Rambow et al.
  • Christian Mikunda
  • Die Spiele des Realen und des Virtuellen
  • (article) / Edmond Couchot
  • Stuff it – the video essay in the digital age /
  • Ed. By Ursula Biemann
  • Literature :
  • Maschinen, Medien, Performances – Theater an
  • der Schnittstelle zu digitalen Welten /
  • Martina Leeker (Ed.)
  • Perform or else – from discipline to performance
  • Jon McKenzie
  • Multimodal Discourse – The modes and media
  • of contemporary communication / Gunther
  • Kress & Theo van Leeuwen
  • Alles jetzt! – Die Mediatisierung / Gerhard
  • Johann Lischka
  • Cyber_Reader – Critical writings for the digital
  • era / Ed. by Neil Spiller
  • Brucknerhaus location
  • by the Danube
  • (Cloud of Sound
  • projects)
  • Context Kepler-UNI
  • and RISC (over 15 yrs. too
  • little cooperation with ars)
  • Research cooperation at AEC
  • opening, but then little
  • cooperation with the ars
  • (30.6.95 Prof. Pomberger member
  • of the AEC Board of Directors)
  • Context Art University
  • (cooperation with other universities
  • in conjunction with Ars)
  • ArchiMedia-Institute (proximity to AEC)
  • (exhibitions in conjunction with ars)
  • (including Christian Möller)
  • hardly any support
  • for media art from the
  • federal government
  • AEC ended up with too
  • little space
  • (compare Paderborn or ZKM)
  • Not enough events/lectures in the field of
  • new media outside Ars Electonica (even
  • during the year at AEC only a few projects
  • like Intertwindness (1997/1998):
  • Margarete Jahrmann, Christa Schneebauer)
  • No risk capital to finance art
  • performativity as mediality
  • (Sybille Krämer)
  • Kinetic Art
  • 50s-70s / affinity
  • to media art
  • performance art
  • structural affinity with
  • media art
  • (cf. construction of this study)
  • many performances use "new"
  • media (see: Performance Study)
  • (AH) Merging individual art forms into an integral
  • art form ... that conjoins new media with theater,
  • opera, performance, ...
  • media opera
  • film, video, TV (I)
  • With Lynn Hershmann, Jeffry Shaw,
  • Peter Weibel, Bill Seaman ... their interactive
  • works can be derived directly from their
  • experience with performance art (AH)
  • cybernetic art
  • conceptual-systemic
  • art (2) (AH)
  • interactive narrative
  • (4-fold projection)
  • (Luc Courchesne)
  • (1999/P66)
  • office furniture
  • performance
  • (Istvan Kantor)
  • (2000/K290/P94)
  • metal junk
  • self-made instruments
  • performance (Maywa Denki)
  • (2003/P96)
  • technologies for people
  • with handicaps
  • (1994/II-K98)
  • CARETEC exhibition
  • Dance of the Machines - 2003
  • (Qrio: walking robots)
  • digital communities (PRIX ab 2004)
  • socio-cultural applications of the Internet
  • playful interaction as a
  • central "pattern" of the Ars:
  • games, music tools, ...
  • perusing, traversing,
  • searching, exploring, ...
  • control system technology
  • (AH) "closed-circuit" of the
  • interactive video image
  • interactive
  • media work
  • (Weibel)
  • creative
  • interaction (AH)
  • cosmological model
  • Mullicans
  • surveillance
  • installations
  • external interaction /vs/
  • internal interaction (of modules)
  • (AH) interactivity is generated in the various
  • user interaces by touch, gesture, movement,
  • acoustics or sight
  • two-way interaction
  • (Myron Krueger)
  • Responsive Environments
  • 1989
  • circulation, feedback,
  • self-controlling,
  • self-organization,
  • autopoiesis (AH)
  • (AH) What these "systems of media art
  • have in common is that the virtual world
  • changes depending on and with the observer
  • as part of the system in real time. Weibel
  • consequently regards them as "cybernetic
  • systems", the events of which are structured
  • recursively as feedback.
  • dynamic systems
  • beyond a rigid
  • geometry (AH)
  • telematics and total data work (AH)
  • set of operations
  • (AH) Interactivity creates an intimate relation
  • between the artwork and the viewer (J. Shaw)
  • simultaneity
  • (AH)
  • view of acceleration (AH)
  • temporalization (AH)
  • (AH) Motor of transformation: from
  • modernism to postmodernism
  • (AH) ... Myron Krueger, Roy Ascott and
  • Fred Forest thus also stress the "concept of action" or the
  • "matrix of behavior" as a fundamental precondition for
  • the participants' behavior and aesthetic characteristic
  • of an "aesthetics of communication".
  • (AH) Krueger discovered that users
  • quickly identify with a figure in a
  • game, if it reacts to instructions in
  • real time. It is not the realistic
  • portrayal that determines
  • aesthetic pleasure, but rather the
  • identification with the controlled behavior.
  • ... the immediacy of experience results from the
  • realistic behavior and not from the realistic
  • graphical representation.
  • mediatization of interactivity (AH)
  • cybernetic sculptures
  • (Wen-Ying Tsai)
  • mutual effects between
  • environment and artwork
  • simulation software
  • simulation space mosaic of mobile
  • data sounds (Knowbotic Research)
  • (1993/P98)
  • (AH) 3D simulation as a new
  • quality of illusion
  • (AH) aesthetics of action
  • (AH) Die Vorstellung von einem „idealen Zuschauer“, der sich
  • entsprechend der Kalkulation des Künstlers verhält und die ihm
  • zugewiesene Rolle ernst nimmt oder seine ihm angebotene
  • Freiheit mißbraucht, sei, (so Popper) eine unausgesprochene
  • Voraussetzung für das Gelingen des Kunstwerks und die
  • erfolgreiche Intergration des Betrachters ...
  • MidiDancer
  • (Dawn Stoppiello)
  • digital broadcasting
  • (AH) the focus is much more on
  • processes than on completed
  • works
  • notes: video works have been very selectively
  • included here. The field of video art has long been
  • a subject of art-historical analyses
  • reaktiv, responsiv
  • triggern
  • (AH) The communication artist
  • Roy Ascott had his first idea of an
  • "art of behavior" and the "cybernetic vision"
  • as early as 1966
  • live electronics
  • interactive television
  • performance and play
  • (AH) disclosing
  • actions
  • (AH) game structure as model
  • for work structure
  • (AH) more complex forms of staging
  • and dramaturgy
  • (AH) dynamic instead
  • of static
  • (AH) process instead of
  • essence
  • (AH) technical
  • reproducability
  • instead of original
  • (AH) Appropriation and
  • simulation instead of the original
  • (AH) In 1962 at MIT
  • E. Sutherland described
  • a "sketchpad system" for
  • interactive computer
  • graphics
  • (AH) The art object is not the
  • computer or the display, but the
  • interactivity of both interacting
  • with the participant.
  • (AH) dance and controlled
  • real-time videos
  • (AH) interactive
  • dance performances
  • (pioneer: Ed Tannenbaum)
  • Environmental Art
  • simulation works
  • (AH) Mandala System (V. John Vincent)
  • interaction with sound & design modules
  • (1990/II-K307)
  • (AH) feed of all-around
  • videos into a VR environment
  • (Jaron Lanier)
  • "Horizonscan"
  • simulation space – mosaic of mobile
  • data sounds (knowbotic research)
  • (AH) physical
  • rehabilitation measures
  • (MF) (GMD)
  • IBVA system (Interactive Brainware
  • Visual Analyzer) for simple command processes
  • voice, breath and gaze
  • recognition systems
  • (AH) Technological progress goes from the
  • "guided hand" (keyboard or mouse) to gesture and voice,
  • then to the simple gaze and finally from the gaze
  • to thought.
  • (AH) Interactive Media
  • Festival (Los Angeles) (1995)
  • "Sparky Prize"
  • (AH) interactivity as an
  • "empty" concept –
  • "without content" (Huhtamo)
  • (AH) society of
  • interactivity
  • (AH) performative works
  • (AH) new forms of
  • scenic interaction
  • (1989/K87) (PW)
  • scenic concerts
  • interactive sound sculptures
  • Interactive Performance
  • (new art form) developed by
  • Scott Fisher, Ann Marion
  • (AH) the performer controls electronic
  • stage images through sensors (attached
  • to the body) in real time
  • (AH) the art work does not exist
  • until the viewer becomes an active
  • participant
  • communication devices
  • (verbal output devices)
  • device for memorizing
  • knowledge (CBT)
  • prosthetic aids
  • means for controlling the
  • environment (remote control)
  • AAC = augmentative and
  • alternative communication
  • Augmentative forms of communication:
  • hand and foot signals, head movements,
  • eye movements, facial expression, gesture,
  • emotional expression, posture, ...
  • Alternative forms of communication:
  • sign language, images, graphic symbols
  • (Wolfgang Georgsdorf)
  • aids for self-active game
  • and problem-solving behavior
  • supported communication
  • facilitated communication:
  • touched or supported while
  • writing
  • mobility aids
  • night vision devices
  • autonomous wheelchair
  • electronic cane for the blind
  • (GuideCane)
  • rehabilitation
  • technique
  • manipulation aids
  • perception aids
  • special input devices
  • foot-mouse, headpointer,
  • eyetracker
  • special output devices:
  • Braille display
  • emergency services
  • light signals
  • (instead of acoustic output
  • video technology
  • TV technology
  • OK (and Gallery of the Province before that)
  • interest in certain forms of installation art
  • Ars Electronica Futurlab
  • (in-house products)
  • Media professorship first in
  • 2003/2004 (Sommerer)
  • light works (W. Cooper)
  • Lentos will only start including
  • contemporary media beginning
  • in 2004
  • LIVA/Brucknerhaus
  • as partner for content
  • (until 1995)
  • music orientation
  • initially with Bruckner reference
  • ORF as media institution (and facilitator
  • in the fields of video, TV, radio, satellite
  • broadcasting) (Christine Schöpf, Hannes Leopoldseder)
  • Why has this field not been mined
  • at Ars Electronica? (Technical
  • framework conditions at Brucknerhaus?
  • Costs of one-off performances?)
  • (G. Stocker) The products of this (media) art
  • are shifted from object to process, from information
  • and presentation to interaction and communication,
  • or as the Japanese researcher-artist Masaki
  • Fujihata has said, "from document to event".
  • (1999/J68) (2001/K322)
  • 1996 start of a new era of organization
  • with the opening of AEC
  • (organization withdrawn from
  • LIVA) (1999/J74)
  • Since 1996 the Ars is managed
  • "single-handedly".
  • 2004 will be a key year –
  • ORF withdraws from PRIX –
  • The future of AEC & ARS is to be designed
  • in terms of structure and personnel.
  • Interactive Cinema
  • (1999/J94) (1989/K225)
  • interactive
  • video narrative
  • mixed reality applications (2003/K328)
  • Performances transferred to avatars (see below)
  • modified use of games
  • (Mathias Fuchs, Sylvia Eckermann,
  • M. Jahrmann, Max Moswitzer,
  • Orhan Kipcak)
  • modified use of video games
  • (Stadtwerkstatt)
  • Trace of the viewer in the
  • image ... (MF)
  • Sensory Environments
  • Morphing
  • Morphing Software
  • (Monika Fleischmann) Mixed Reality:
  • The interfaces as input/output instrument is not a
  • multimedia instrument, but an instrument of action
  • for a synaesthetic transformation of the perception
  • of media space.
  • harmonizing actions
  • (MF) the transfer of image data is
  • thus harmonized with the dynamics of
  • physical actions
  • movement view / dynamic
  • Vision System
  • (optical tracking)
  • reading the user's
  • movement (MF)
  • Wearable System (GPS for
  • determining position) Conveying
  • belonging to a community (MF)
  • visual sensor registering movements
  • in space
  • twofold Mapping (mixed reality)
  • creates a complex theatrical
  • reality (MF)
  • mixed reality
  • performance (MF)
  • Ars: Performance – mixed reality
  • performance focus
  • networked stage (MF)
  • at the theatrical level the mixed reality performance
  • constitutes a continuous feeling of tension between
  • the actuality and virtuality of the networked stages
  • electronic
  • confessional
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